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39
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29
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44
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33
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18
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9
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29
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9
43
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16
1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nw55r

Latest score list for #nw55r

gu
guest för en sekund sedan
6'50''
gu
guest 18 minuter sedan
14'50''
Ha
Hail car 29 minuter sedan
14'13''
ou
outsource 21 minuter sedan
8'1''
an
anonymous för en timme sedan
18'59''
Ol
Oliver för en timme sedan
18'1''
se
settlements för en timme sedan
4'24''
te
teriyaki för en timme sedan
16'8''
an
anonymous 2 timmar sedan
5'10''
pe
petrol 2 timmar sedan
9'1''

Latest score list for Kakuro

Av
Ava solved puzzle No#vr7nz;
13'46''
an
anonymous solved puzzle No#gern2;
14'58''
So
Sophia solved puzzle No#dp7rv;
3'57''
ch
chocolate solved puzzle No#we922;
13'23''
Ja
Jacob solved puzzle No#q804q;
12'15''
an
anonymous solved puzzle No#ekdn7;
10'1''
We
Weight loss solved puzzle No#rmvq1;
8'11''
gu
guest solved puzzle No#rmvq1;
4'46''
su
sundays dog solved puzzle No#6mgzj;
10'51''
pr
programs solved puzzle No#k8x6q;
19'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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