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17
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9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/ovx7z

Latest score list for #ovx7z

an
anonymous il y a une seconde
7'14''
gu
guest il y a 15 minutes
6'51''
gu
guest il y a 39 minutes
7'33''
gu
guest il y a 18 minutes
15'47''
El
Electricity il y a 16 minutes
17'2''
Tr
Trading il y a une heure
6'58''
an
anonymous il y a 37 minutes
10'25''
gu
guest il y a une heure
10'52''
my
myloancare il y a une heure
19'37''
Ma
Mason il y a 2 heures
7'5''

Latest score list for Kakuro

an
anonymous solved puzzle No#654e5;
3'55''
fa
family solved puzzle No#2pk99;
19'16''
gu
guest solved puzzle No#vwwny;
12'1''
an
anonymous solved puzzle No#2pk99;
13'14''
pe
petrol solved puzzle No#rpedg;
13'22''
an
anonymous solved puzzle No#vwzw9;
9'1''
ph
photography solved puzzle No#654e5;
6'19''
Lo
Loans solved puzzle No#vwwny;
14'41''
sa
sandwich solved puzzle No#0p168;
15'5''
pr
programs solved puzzle No#d4dkv;
7'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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