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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6890

Latest score list for #p6890

gu
guest a second ago
13'43''
an
anonymous 4 minutes ago
4'18''
Li
Liam 13 minutes ago
19'3''
pr
programs 10 minutes ago
13'38''
Ch
Charlotte 14 minutes ago
6'22''
Fi
Fitness 20 minutes ago
12'46''
gu
guest an hour ago
3'23''
an
anonymous 54 minutes ago
11'35''
In
Investing 2 hours ago
15'16''
an
anonymous 51 minutes ago
17'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#g4xd1;
10'45''
an
anonymous solved puzzle No#v0gmy;
10'15''
Au
Automotive solved puzzle No#1nvj6;
6'8''
Em
Emma solved puzzle No#n2j65;
15'49''
ma
makeup solved puzzle No#6n1jj;
15'8''
an
anonymous solved puzzle No#6n1jj;
8'15''
br
brother solved puzzle No#21mr8;
16'31''
wa
warranty solved puzzle No#n2j65;
6'9''
an
anonymous solved puzzle No#6n1jj;
18'53''
Co
Conference solved puzzle No#re780;
18'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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