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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6nvg

Latest score list for #p6nvg

Ur
Urgent před sekundou
15'47''
be
betmgm 12 minutami před
12'47''
be
betmgm 33 minutami před
13'35''
gu
guest 43 minutami před
18'1''
re
repair 51 minutami před
10'17''
fi
finance před hodinou
8'2''
an
anonymous před hodinou
9'6''
Wo
Workers 47 minutami před
15'16''
bl
blackboard 2 hodinami před
9'48''
an
anonymous před hodinou
5'10''

Latest score list for Kakuro

Em
Emma solved puzzle No#59m7r;
9'42''
mo
mortgage solved puzzle No#vv98z;
13'51''
Re
Recovery solved puzzle No#exze7;
11'15''
Is
Isabella solved puzzle No#pqm0v;
14'7''
in
injury solved puzzle No#exze7;
5'44''
Cl
Classes solved puzzle No#pq5dg;
6'34''
an
anonymous solved puzzle No#k9201;
6'24''
he
healthcare solved puzzle No#59410;
16'42''
an
anonymous solved puzzle No#4g16g;
5'12''
ma
majority solved puzzle No#2kmn5;
11'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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