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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4jwq

Latest score list for #q4jwq

Tr
Trading a second ago
11'42''
an
anonymous 4 minutes ago
18'21''
mo
mortgage 15 minutes ago
9'3''
Pr
Prestashop 12 minutes ago
7'39''
gu
guest an hour ago
12'7''
El
Elijah 58 minutes ago
17'31''
gu
guest 51 minutes ago
13'31''
re
realtor an hour ago
16'59''
Ja
James an hour ago
11'29''
an
anonymous 55 minutes ago
8'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#vv95y;
11'40''
an
anonymous solved puzzle No#gqpq1;
7'46''
Li
Liam solved puzzle No#w89kk;
6'31''
Co
Conference solved puzzle No#2keq9;
6'44''
an
anonymous solved puzzle No#vv95y;
5'57''
an
anonymous solved puzzle No#pqx2g;
17'26''
gu
guest solved puzzle No#59ym8;
14'38''
re
recovery solved puzzle No#w89kk;
13'41''
be
beauty solved puzzle No#1gzyk;
16'46''
la
lawyer solved puzzle No#8vmde;
9'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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