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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pmq

Latest score list for #q4pmq

Ol
Olivia a second ago
8'17''
ma
make money 16 minutes ago
10'6''
At
Attorney 7 minutes ago
12'55''
Av
Ava 53 minutes ago
18'25''
an
anonymous an hour ago
7'36''
be
betting an hour ago
19'24''
So
Sophia an hour ago
20'0''
gu
guest an hour ago
12'22''
Tr
Treatment an hour ago
8'32''
so
software an hour ago
5'35''

Latest score list for Kakuro

Ma
Mason solved puzzle No#l2gy5;
6'3''
so
software solved puzzle No#3ngm5;
18'47''
br
brother solved puzzle No#odrjj;
4'24''
an
anonymous solved puzzle No#l47q8;
10'7''
yo
youtube solved puzzle No#l47q8;
19'31''
gu
guest solved puzzle No#37vp4;
18'21''
me
medical solved puzzle No#37vp4;
17'30''
an
anonymous solved puzzle No#l4eg4;
5'4''
ma
masters solved puzzle No#odv0v;
6'27''
gu
guest solved puzzle No#3wd6k;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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