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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qn2n9

Latest score list for #qn2n9

Ur
Urgent a second ago
3'42''
gu
guest 14 minutes ago
6'55''
Cl
Claim 27 minutes ago
12'33''
fi
fishing 27 minutes ago
10'54''
Pr
Prestashop an hour ago
7'24''
bu
business 17 minutes ago
14'55''
do
doctors 32 minutes ago
13'28''
Ja
Jacob 59 minutes ago
18'54''
gu
guest an hour ago
14'9''
an
anonymous 47 minutes ago
7'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#755rm;
4'8''
gu
guest solved puzzle No#p6p8z;
5'1''
an
anonymous solved puzzle No#755d4;
3'37''
re
refinancing solved puzzle No#755d4;
15'48''
ph
photography solved puzzle No#755d4;
13'23''
an
anonymous solved puzzle No#6541r;
8'58''
an
anonymous solved puzzle No#8k2qe;
15'13''
Mi
Mia solved puzzle No#xw86x;
7'46''
ph
phone solved puzzle No#p6nvg;
6'21''
te
teriyaki solved puzzle No#q2xpv;
13'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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