12
41
7
19
22
3
17
11
6
16
3
16
3
19
13
36
29
17
3
5
17
30
10
32
17
14
16
9
11
14
10
28
22
21
16
22
17
42
5
22
9
31
21
6
9
21
16
17
34
14
4
17
1
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4
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6
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8
9
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~
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qyewq

Latest score list for #qyewq

pr
programs před sekundou
19'6''
an
anonymous 16 minutami před
3'50''
cr
credit 38 minutami před
11'29''
Am
Amelia 47 minutami před
9'33''
gu
guest před hodinou
8'10''
gu
guest 41 minutami před
10'50''
sh
shopping před hodinou
19'54''
Ma
Mason před hodinou
12'16''
ma
majority před hodinou
13'40''
gu
guest 2 hodinami před
16'48''

Latest score list for Kakuro

Em
Emma solved puzzle No#59m7r;
9'42''
mo
mortgage solved puzzle No#vv98z;
13'51''
Re
Recovery solved puzzle No#exze7;
11'15''
Is
Isabella solved puzzle No#pqm0v;
14'7''
in
injury solved puzzle No#exze7;
5'44''
Cl
Classes solved puzzle No#pq5dg;
6'34''
an
anonymous solved puzzle No#k9201;
6'24''
he
healthcare solved puzzle No#59410;
16'42''
an
anonymous solved puzzle No#4g16g;
5'12''
ma
majority solved puzzle No#2kmn5;
11'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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