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Kakuro(Evil) https://gridpuzzle.com/kakuro/rp471

Latest score list for #rp471

gu
guest a second ago
5'42''
bu
business 6 minutes ago
12'10''
Av
Ava 37 minutes ago
10'38''
Wo
Workers 17 minutes ago
18'16''
st
stock price 24 minutes ago
11'43''
Mi
Mia 35 minutes ago
11'55''
se
sell cash 50 minutes ago
14'25''
In
Investing 40 minutes ago
5'51''
Fi
Fitness 44 minutes ago
5'23''
Ho
Hosting an hour ago
7'55''

Latest score list for Kakuro

in
intergration solved puzzle No#9qp2r;
9'15''
gu
guest solved puzzle No#ywn1p;
8'26''
an
anonymous solved puzzle No#qnwx9;
15'31''
te
teriyaki solved puzzle No#9qp2r;
8'33''
Tr
Trading solved puzzle No#qnwx9;
7'44''
in
injury solved puzzle No#9n48q;
13'14''
Mi
Mia solved puzzle No#rpvmg;
19'20''
mo
mortgage solved puzzle No#51gk9;
12'28''
re
relief solved puzzle No#j9529;
6'29''
Ja
Jacob solved puzzle No#2pevd;
19'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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