11
38
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20
8
17
23
3
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19
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31
12
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20
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25
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5
10
20
3
12
4
15
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6
18
3
27
3
4
11
7
1
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3
4
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6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/rwe80

Latest score list for #rwe80

pr
programs a second ago
18'49''
Be
Benjamin 13 minutes ago
11'55''
re
relief 27 minutes ago
6'56''
fr
freelance 48 minutes ago
7'58''
an
anonymous an hour ago
18'39''
an
anonymous 36 minutes ago
14'15''
re
refinancing 46 minutes ago
11'38''
do
doctors an hour ago
11'17''
an
anonymous an hour ago
13'34''
an
anonymous 49 minutes ago
9'57''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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