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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn914

Latest score list for #vn914

an
anonymous a second ago
15'20''
pr
premium 11 minutes ago
10'21''
gu
guest 26 minutes ago
15'34''
an
anonymous 27 minutes ago
16'0''
gu
guest an hour ago
12'43''
in
injury an hour ago
18'42''
pr
programs 50 minutes ago
5'27''
an
anonymous 2 hours ago
19'15''
Ga
Gas an hour ago
6'45''
se
semrush 45 minutes ago
17'36''

Latest score list for Kakuro

gu
guest solved puzzle No#5wkdr;
19'16''
an
anonymous solved puzzle No#5wkdr;
15'29''
re
relief solved puzzle No#m9j6g;
16'27''
fi
fishing solved puzzle No#y1vq6;
9'48''
fr
freelance solved puzzle No#dm4ej;
15'40''
gu
guest solved puzzle No#8z2d2;
10'12''
li
lightroom solved puzzle No#7rrrm;
13'13''
gu
guest solved puzzle No#455y4;
17'46''
ou
outsource solved puzzle No#dm4ej;
17'36''
gu
guest solved puzzle No#jn861;
13'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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