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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwm29

Latest score list for #vwm29

ch
chocolate a second ago
16'6''
Is
Isabella 14 minutes ago
4'11''
mo
mortgage 6 minutes ago
9'42''
gu
guest 43 minutes ago
6'23''
wo
workforce 16 minutes ago
4'21''
he
healthcare 39 minutes ago
11'34''
Re
Rehab an hour ago
16'1''
fi
fishing an hour ago
8'40''
gu
guest 2 hours ago
4'22''
gu
guest an hour ago
4'22''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqg5j;
15'27''
an
anonymous solved puzzle No#9gkdk;
4'1''
in
injury solved puzzle No#01q88;
19'55''
Lo
Loans solved puzzle No#01p58;
6'1''
sa
sandwich solved puzzle No#pqg5j;
13'27''
mo
motivation solved puzzle No#pqkng;
16'36''
mo
mortgage solved puzzle No#96rnw;
19'42''
in
insurance solved puzzle No#zpp0n;
19'20''
gu
guest solved puzzle No#96rnw;
10'26''
gu
guest solved puzzle No#jprm1;
8'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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