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Kakuro(Evil) https://gridpuzzle.com/kakuro/w5nj2

Latest score list for #w5nj2

gu
guest a second ago
13'16''
So
Sophia 5 minutes ago
4'27''
Tr
Treatment 25 minutes ago
15'54''
pr
programs 31 minutes ago
17'2''
sa
sandwich an hour ago
19'59''
an
anonymous an hour ago
10'32''
Ja
James an hour ago
8'8''
in
insurance an hour ago
9'31''
gu
guest 2 hours ago
9'56''
so
software an hour ago
17'54''

Latest score list for Kakuro

an
anonymous solved puzzle No#dpqrv;
11'41''
mo
motivation solved puzzle No#xg6nx;
9'48''
Tr
Trading solved puzzle No#gep50;
8'10''
Tr
Trading solved puzzle No#29em8;
6'19''
an
anonymous solved puzzle No#6mrrj;
18'18''
fi
fishing solved puzzle No#7jm84;
13'19''
an
anonymous solved puzzle No#gep50;
16'30''
an
anonymous solved puzzle No#ek8x7;
10'48''
an
anonymous solved puzzle No#dpgwp;
5'54''
re
recovery solved puzzle No#7jm84;
13'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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