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Kakuro(Evil) https://gridpuzzle.com/kakuro/xpq4p

Latest score list for #xpq4p

El
Elijah a second ago
15'0''
bl
blackboard 14 minutes ago
15'23''
La
Lawsuit 36 minutes ago
15'37''
No
Noah 27 minutes ago
4'4''
gu
guest 17 minutes ago
14'53''
fi
finance an hour ago
18'15''
Is
Isabella 20 minutes ago
8'39''
ma
makeup 2 hours ago
18'14''
be
beauty 28 minutes ago
6'56''
gu
guest an hour ago
17'56''

Latest score list for Kakuro

Be
Benjamin solved puzzle No#zy2pn;
8'22''
gu
guest solved puzzle No#568w0;
7'45''
an
anonymous solved puzzle No#p61g0;
13'12''
ma
magento solved puzzle No#8k1d5;
9'50''
gu
guest solved puzzle No#9q180;
4'30''
ma
masters solved puzzle No#4nkzg;
11'9''
gu
guest solved puzzle No#eqn87;
4'42''
in
injury solved puzzle No#2p75y;
17'57''
La
Lawsuit solved puzzle No#82znk;
18'59''
gu
guest solved puzzle No#vw76k;
16'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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