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Kakuro(Evil) https://gridpuzzle.com/kakuro/xw86x

Latest score list for #xw86x

an
anonymous a second ago
7'39''
No
Noah 10 minutes ago
5'38''
ma
majority 34 minutes ago
16'47''
gu
guest 11 minutes ago
18'56''
an
anonymous 44 minutes ago
15'57''
re
relief 47 minutes ago
5'17''
gu
guest an hour ago
15'17''
Lo
Loans 38 minutes ago
8'43''
Lo
Loans an hour ago
14'10''
an
anonymous 56 minutes ago
5'0''

Latest score list for Kakuro

Ol
Oliver solved puzzle No#wwedk;
15'48''
se
semrush solved puzzle No#xww1x;
4'42''
Ab
Abigail solved puzzle No#j9nd9;
17'56''
de
degree solved puzzle No#ywq0n;
19'2''
gu
guest solved puzzle No#ywq0n;
14'53''
Ev
Evelyn solved puzzle No#75nvk;
16'35''
Do
Donate solved puzzle No#vw08y;
6'49''
ma
majority solved puzzle No#75nvk;
15'55''
an
anonymous solved puzzle No#p6qng;
4'18''
gu
guest solved puzzle No#8kww4;
9'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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