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Kakuro(Evil) https://gridpuzzle.com/kakuro/xw86x

Latest score list for #xw86x

Is
Isabella a second ago
11'13''
an
anonymous 19 minutes ago
15'59''
he
healthcare 11 minutes ago
4'14''
an
anonymous 50 minutes ago
11'45''
wa
warranty an hour ago
10'29''
an
anonymous 53 minutes ago
18'32''
Wo
Workers an hour ago
10'6''
gu
guest 53 minutes ago
5'1''
an
anonymous 2 hours ago
4'9''
an
anonymous 2 hours ago
8'51''

Latest score list for Kakuro

fa
family solved puzzle No#k6pn5;
6'51''
ph
phone solved puzzle No#vwmk4;
9'48''
la
lawyer solved puzzle No#9w1jk;
3'52''
an
anonymous solved puzzle No#9nwjq;
14'51''
Ja
Jacob solved puzzle No#9nwjq;
13'52''
Au
Automotive solved puzzle No#1pkk0;
18'5''
gu
guest solved puzzle No#1pkk0;
15'27''
ov
overtons solved puzzle No#9q08x;
7'1''
gu
guest solved puzzle No#xw6r1;
16'28''
gu
guest solved puzzle No#4dxxg;
18'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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