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Kakuro(Evil) https://gridpuzzle.com/kakuro/xwe98

Latest score list for #xwe98

an
anonymous a second ago
3'23''
li
lightroom 12 minutes ago
17'35''
an
anonymous 39 minutes ago
11'29''
an
anonymous 14 minutes ago
7'19''
gu
guest 58 minutes ago
4'59''
in
insurance an hour ago
18'55''
ph
phone an hour ago
13'18''
gu
guest 41 minutes ago
16'0''
ma
majority 59 minutes ago
12'48''
ph
phone 2 hours ago
12'42''

Latest score list for Kakuro

Re
Rehab solved puzzle No#rexyg;
11'7''
se
sell cash solved puzzle No#16wv6;
14'17''
an
anonymous solved puzzle No#82q92;
5'46''
mo
motivation solved puzzle No#qmx0v;
4'29''
be
beauty solved puzzle No#0y661;
13'8''
an
anonymous solved puzzle No#ek5g4;
10'34''
gu
guest solved puzzle No#16wv6;
17'26''
Ja
Jacob solved puzzle No#ekvz7;
11'11''
an
anonymous solved puzzle No#9eq1r;
10'17''
Au
Automotive solved puzzle No#ek5g4;
9'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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