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Kakuro(Evil) https://gridpuzzle.com/kakuro/yy67n

Latest score list for #yy67n

ma
make money a second ago
17'32''
br
brother 13 minutes ago
7'10''
ph
photography 39 minutes ago
9'17''
Co
Conference 29 minutes ago
19'26''
Em
Emma an hour ago
16'41''
bu
business an hour ago
3'56''
me
medical an hour ago
19'50''
Ja
James 43 minutes ago
7'25''
Av
Ava 2 hours ago
11'11''
gu
guest an hour ago
11'30''

Latest score list for Kakuro

fi
finance solved puzzle No#6w7d5;
19'15''
gu
guest solved puzzle No#m8znq;
5'53''
se
sell cash solved puzzle No#4g5vp;
18'14''
li
lightroom solved puzzle No#9g40x;
11'4''
an
anonymous solved puzzle No#rr62j;
19'45''
an
anonymous solved puzzle No#zp8ey;
10'36''
an
anonymous solved puzzle No#m8znq;
13'52''
an
anonymous solved puzzle No#xpekd;
15'50''
gu
guest solved puzzle No#4g9pg;
11'19''
gu
guest solved puzzle No#894w2;
19'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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