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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/ypjpp

Latest score list for #ypjpp

re
relief a second ago
15'2''
an
anonymous 18 minutes ago
16'26''
re
repair 29 minutes ago
18'43''
cr
credit 42 minutes ago
4'32''
gu
guest 20 minutes ago
9'24''
Em
Emma 25 minutes ago
10'0''
gu
guest an hour ago
17'10''
Lo
Loans 2 hours ago
13'18''
Sh
Shopify an hour ago
14'47''
an
anonymous an hour ago
4'4''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#xjj27;
6'50''
ma
majority solved puzzle No#j69xy;
19'18''
an
anonymous solved puzzle No#0jg2r;
19'3''
so
social solved puzzle No#j69xy;
18'33''
Re
Rehab solved puzzle No#qeee2;
16'41''
La
Lawsuit solved puzzle No#0jg2r;
8'34''
fi
fishing solved puzzle No#8gmpx;
5'26''
an
anonymous solved puzzle No#e6647;
10'17''
gu
guest solved puzzle No#r05r4;
3'59''
Ol
Oliver solved puzzle No#r0p74;
4'21''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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