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Kakuro(Evil) https://gridpuzzle.com/kakuro/08mjg

Latest score list for #08mjg

an
anonymous há um segundo
16'41''
fr
freelance 10 minutos atrás
18'28''
gu
guest 17 minutos atrás
16'22''
gu
guest 19 minutos atrás
12'45''
Fi
Fitness 33 minutos atrás
7'45''
gu
guest há uma hora
14'41''
cr
crackstreams 37 minutos atrás
3'39''
ph
phone 57 minutos atrás
18'3''
Ja
Jacob há uma hora
12'53''
an
anonymous 2 horas atrás
3'52''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#45504;
14'44''
an
anonymous solved puzzle No#20y7d;
6'7''
gu
guest solved puzzle No#n5w75;
18'1''
an
anonymous solved puzzle No#6dnnj;
15'39''
an
anonymous solved puzzle No#kndpm;
7'8''
Ma
Mason solved puzzle No#jng51;
7'34''
ph
phone solved puzzle No#n5w1k;
12'30''
gu
guest solved puzzle No#6d4wn;
4'27''
br
brother solved puzzle No#6dnnj;
14'54''
Ch
Charlotte solved puzzle No#20y7d;
10'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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