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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pky2

Latest score list for #0pky2

gu
guest a second ago
19'32''
fr
freelance 8 minutes ago
13'25''
bu
business 20 minutes ago
19'22''
Be
Benjamin 55 minutes ago
9'43''
ph
photography 22 minutes ago
16'28''
Li
Liam 41 minutes ago
14'54''
Ja
James an hour ago
11'38''
Co
Conference an hour ago
18'39''
gu
guest 2 hours ago
15'0''
Be
Benjamin 46 minutes ago
6'26''

Latest score list for Kakuro

br
brother solved puzzle No#y96v9;
12'53''
an
anonymous solved puzzle No#wpm6q;
16'52''
an
anonymous solved puzzle No#jpp25;
4'1''
Pr
Prestashop solved puzzle No#exrp2;
13'33''
an
anonymous solved puzzle No#01mv2;
19'39''
ph
photography solved puzzle No#dd0rp;
12'4''
Ev
Evelyn solved puzzle No#01pdw;
13'18''
pr
premium solved puzzle No#9g1nk;
6'17''
an
anonymous solved puzzle No#8vx0x;
4'5''
La
Lawsuit solved puzzle No#x8k4d;
4'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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