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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k1z8

Latest score list for #2k1z8

an
anonymous a second ago
11'3''
an
anonymous 15 minutes ago
10'42''
an
anonymous 37 minutes ago
3'21''
Lo
Loans 57 minutes ago
17'10''
mo
motivation 45 minutes ago
3'50''
an
anonymous an hour ago
14'31''
gu
guest 20 minutes ago
3'34''
sp
specialist 2 hours ago
17'43''
an
anonymous 2 hours ago
8'48''
pe
petrol 31 minutes ago
14'32''

Latest score list for Kakuro

Lo
Loans solved puzzle No#9n1z0;
15'10''
Tr
Trading solved puzzle No#jdve5;
4'52''
sa
sandwich solved puzzle No#x9j28;
4'57''
gu
guest solved puzzle No#z572v;
16'6''
cr
credit solved puzzle No#q45w2;
17'21''
de
degree solved puzzle No#6yvg5;
16'45''
in
intergration solved puzzle No#q45w2;
17'49''
pr
programs solved puzzle No#x9j28;
14'2''
se
settlements solved puzzle No#9n1z0;
15'19''
Co
Conference solved puzzle No#x927d;
19'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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