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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pk09

Latest score list for #2pk09

su
sundays dog секунду назад
8'16''
an
anonymous 17 минут назад
4'52''
su
sundays dog 8 минут назад
4'25''
Lo
Logan 27 минут назад
10'31''
re
relief 35 минут назад
12'57''
gu
guest час назад
10'21''
in
intergration 21 минут назад
19'8''
ma
magento час назад
13'1''
an
anonymous час назад
15'30''
gu
guest 2 часов назад
5'54''

Latest score list for Kakuro

da
damage solved puzzle No#m694z;
10'12''
Em
Emma solved puzzle No#9nryk;
11'4''
pe
petrol solved puzzle No#9nryk;
6'17''
gu
guest solved puzzle No#6w46j;
15'44''
cr
crackstreams solved puzzle No#8zdm2;
11'34''
Ch
Charlotte solved puzzle No#gq4p1;
9'10''
an
anonymous solved puzzle No#9nryk;
17'4''
Ol
Oliver solved puzzle No#8vwn5;
5'38''
de
degree solved puzzle No#gq4p1;
12'28''
gu
guest solved puzzle No#9n2gw;
5'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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