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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pk09

Latest score list for #2pk09

fr
freelance há um segundo
9'23''
mo
motivation 11 minutos atrás
3'53''
wo
workforce 12 minutos atrás
14'8''
gu
guest 11 minutos atrás
16'8''
gu
guest 50 minutos atrás
4'41''
Wo
Workers há uma hora
13'6''
gu
guest 28 minutos atrás
12'10''
an
anonymous 39 minutos atrás
10'42''
Ja
Jacob há uma hora
9'38''
Ab
Abigail há uma hora
19'23''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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