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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yvz9

Latest score list for #2yvz9

gu
guest a second ago
4'9''
ma
magento 17 minutes ago
8'5''
gu
guest 26 minutes ago
19'5''
an
anonymous 21 minutes ago
16'10''
he
healthcare an hour ago
13'53''
gu
guest 23 minutes ago
6'9''
Be
Benjamin 35 minutes ago
3'49''
Cl
Classes 2 hours ago
8'59''
Wi
William an hour ago
4'38''
an
anonymous 2 hours ago
11'31''

Latest score list for Kakuro

fi
fishing solved puzzle No#m9pdr;
6'32''
se
settlements solved puzzle No#6ddpx;
10'35''
Ab
Abigail solved puzzle No#1y51r;
18'49''
Be
Benjamin solved puzzle No#455ye;
19'1''
We
Weight loss solved puzzle No#ppwrz;
5'16''
gu
guest solved puzzle No#5wnz9;
11'31''
gu
guest solved puzzle No#jn82y;
12'26''
Be
Benjamin solved puzzle No#ejxjk;
7'49''
an
anonymous solved puzzle No#5wnz9;
6'47''
pr
premium solved puzzle No#ppjq0;
19'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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