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22
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yvz9

Latest score list for #2yvz9

gu
guest a second ago
8'37''
gu
guest 16 minutes ago
14'9''
Pr
Prestashop 8 minutes ago
18'56''
Ur
Urgent 15 minutes ago
8'9''
ph
photography an hour ago
7'17''
an
anonymous 30 minutes ago
4'10''
Ma
Mason an hour ago
15'33''
wo
workforce 2 hours ago
5'37''
an
anonymous an hour ago
14'12''
La
Lawyer 2 hours ago
11'32''

Latest score list for Kakuro

Em
Emma solved puzzle No#8vz5x;
15'13''
ma
make money solved puzzle No#enex2;
19'38''
re
recovery solved puzzle No#7ky9m;
6'46''
pe
petrol solved puzzle No#y9eqn;
7'35''
gu
guest solved puzzle No#q4009;
3'20''
gu
guest solved puzzle No#y9eqn;
16'0''
an
anonymous solved puzzle No#ener7;
19'45''
re
repair solved puzzle No#y9eqn;
17'36''
wo
workforce solved puzzle No#k9d54;
8'34''
br
brother solved puzzle No#k9d54;
4'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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