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Kakuro(Evil) https://gridpuzzle.com/kakuro/4dnze

Latest score list for #4dnze

gu
guest a second ago
16'21''
Ev
Evelyn 6 minutes ago
3'26''
Mi
Mia 6 minutes ago
19'4''
gu
guest 47 minutes ago
17'4''
Ol
Oliver 35 minutes ago
7'19''
an
anonymous an hour ago
14'32''
ph
photography an hour ago
11'18''
Cl
Classes 2 hours ago
9'23''
an
anonymous 56 minutes ago
8'55''
Mi
Mia an hour ago
17'27''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#1p62k;
3'27''
Bi
Bitcoin solved puzzle No#8kzr2;
18'37''
pr
premium solved puzzle No#lr7yg;
14'32''
gu
guest solved puzzle No#1ppyd;
16'14''
Fi
Fitness solved puzzle No#p6wp0;
5'43''
So
Sophia solved puzzle No#vwv4k;
6'51''
an
anonymous solved puzzle No#2p2n8;
18'43''
Re
Rehab solved puzzle No#j9np4;
14'36''
gu
guest solved puzzle No#lr7yg;
6'10''
Pa
Paintless solved puzzle No#vwv4k;
9'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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