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Kakuro(Evil) https://gridpuzzle.com/kakuro/52rx0

Latest score list for #52rx0

an
anonymous a second ago
7'45''
an
anonymous 9 minutes ago
10'30''
be
betmgm 23 minutes ago
10'14''
an
anonymous 32 minutes ago
17'2''
in
intergration 24 minutes ago
6'11''
an
anonymous an hour ago
4'17''
pr
premium an hour ago
5'55''
Ev
Evelyn an hour ago
17'4''
Tr
Treatment an hour ago
9'45''
be
betting an hour ago
18'32''

Latest score list for Kakuro

an
anonymous solved puzzle No#456eg;
7'13''
an
anonymous solved puzzle No#5wxg8;
17'22''
Be
Benjamin solved puzzle No#m9rn2;
5'42''
se
sell cash solved puzzle No#zg2ee;
14'54''
re
restoration solved puzzle No#m9rn2;
4'29''
Ja
James solved puzzle No#zg2wr;
11'5''
sp
specialist solved puzzle No#zg2ee;
15'35''
in
insurance solved puzzle No#5wxg8;
3'22''
Am
Amelia solved puzzle No#ej1n2;
18'19''
We
Weight loss solved puzzle No#ej0xk;
4'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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