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Kakuro(Evil) https://gridpuzzle.com/kakuro/e51q7

Latest score list for #e51q7

Co
Conference a second ago
18'51''
an
anonymous 19 minutes ago
12'32''
fi
fishing 38 minutes ago
11'48''
an
anonymous 59 minutes ago
12'44''
an
anonymous 21 minutes ago
3'29''
br
brother 43 minutes ago
7'32''
pr
programs an hour ago
10'53''
gu
guest 44 minutes ago
4'27''
Bi
Bitcoin 2 hours ago
6'53''
Wi
William an hour ago
8'0''

Latest score list for Kakuro

se
semrush solved puzzle No#en7q7;
3'52''
re
relief solved puzzle No#en7dg;
17'54''
Ha
Hail car solved puzzle No#enmpg;
18'14''
Ab
Abigail solved puzzle No#2y7vz;
18'49''
ov
overtons solved puzzle No#09e72;
10'53''
li
lightroom solved puzzle No#vn659;
16'48''
ma
majority solved puzzle No#kwke5;
11'34''
an
anonymous solved puzzle No#09e72;
12'41''
No
Noah solved puzzle No#en7dg;
12'26''
me
medical solved puzzle No#gn5k0;
12'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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