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Kakuro(Evil) https://gridpuzzle.com/kakuro/mgzdg

Latest score list for #mgzdg

gu
guest a second ago
9'35''
re
recovery 14 minutes ago
9'4''
cr
credit 33 minutes ago
5'38''
re
recovery 33 minutes ago
7'40''
ma
magento an hour ago
5'40''
so
software an hour ago
3'38''
Be
Benjamin an hour ago
17'24''
gu
guest an hour ago
7'51''
gu
guest an hour ago
19'48''
gu
guest 33 minutes ago
19'45''

Latest score list for Kakuro

Av
Ava solved puzzle No#9gmm0;
18'57''
an
anonymous solved puzzle No#59gvw;
3'32''
in
intergration solved puzzle No#1gmr0;
5'23''
gu
guest solved puzzle No#pqykz;
7'27''
an
anonymous solved puzzle No#7n1p4;
10'43''
an
anonymous solved puzzle No#9gp8k;
16'2''
an
anonymous solved puzzle No#jpv01;
8'46''
El
Electricity solved puzzle No#7n1p4;
10'14''
an
anonymous solved puzzle No#pqykz;
13'37''
an
anonymous solved puzzle No#9gmm0;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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