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Kakuro(Evil) https://gridpuzzle.com/kakuro/6ypyr

Latest score list for #6ypyr

an
anonymous a second ago
9'12''
gu
guest 17 minutes ago
8'11''
At
Attorney 30 minutes ago
16'46''
Ol
Oliver 18 minutes ago
18'11''
ma
majority 36 minutes ago
11'31''
an
anonymous an hour ago
15'25''
sp
specialist 35 minutes ago
5'57''
gu
guest 2 hours ago
5'30''
pe
petrol an hour ago
8'19''
an
anonymous an hour ago
17'27''

Latest score list for Kakuro

re
recovery solved puzzle No#4kk88;
7'5''
st
stock price solved puzzle No#m884r;
7'3''
gu
guest solved puzzle No#m86dz;
8'33''
gu
guest solved puzzle No#4kk88;
17'39''
gu
guest solved puzzle No#wy57e;
5'5''
la
lawyer solved puzzle No#09pv2;
5'32''
an
anonymous solved puzzle No#d08x7;
3'23''
Re
Recovery solved puzzle No#p212z;
14'11''
fi
finance solved puzzle No#m868g;
18'39''
an
anonymous solved puzzle No#9nepx;
13'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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