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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/75r7j

Latest score list for #75r7j

gu
guest 剛剛
18'41''
fa
family 8分鐘前
14'32''
pr
programs 32分鐘前
13'26''
st
stock price 48分鐘前
9'7''
gu
guest 46分鐘前
14'15''
Lo
Logan 一小時前
16'35''
an
anonymous 一小時前
8'9''
ma
make money 一小時前
16'25''
Li
Liam 一小時前
8'24''
Lo
Loans 一小時前
14'56''

Latest score list for Kakuro

La
Lawyer solved puzzle No#2yzed;
4'13''
gu
guest solved puzzle No#nmxr9;
15'20''
sa
sandwich solved puzzle No#nmjjr;
11'59''
pr
programs solved puzzle No#nmjjr;
7'49''
gu
guest solved puzzle No#x9y48;
9'35''
Ma
Mason solved puzzle No#4k85p;
10'42''
gu
guest solved puzzle No#89g9e;
15'28''
gu
guest solved puzzle No#4k85p;
7'10''
an
anonymous solved puzzle No#9nkrw;
15'0''
an
anonymous solved puzzle No#x9y48;
11'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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