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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn5r2

Latest score list for #gn5r2

bl
blackboard een seconde geleden
13'28''
gu
guest 8 minuten geleden
11'12''
Tr
Treatment 32 minuten geleden
13'54''
an
anonymous 33 minuten geleden
11'17''
se
sell cash 54 minuten geleden
17'22''
la
lawyer 59 minuten geleden
5'48''
gu
guest 58 minuten geleden
3'33''
El
Electricity 55 minuten geleden
12'56''
an
anonymous een uur geleden
13'55''
pr
premium 2 uur geleden
10'39''

Latest score list for Kakuro

gu
guest solved puzzle No#okk45;
14'42''
te
technology solved puzzle No#okk45;
6'49''
de
degree solved puzzle No#ov5jy;
19'43''
an
anonymous solved puzzle No#l8n9k;
11'11''
Ol
Oliver solved puzzle No#3w6ey;
15'41''
se
settlements solved puzzle No#3w6ey;
3'57''
so
software solved puzzle No#oyx8n;
8'21''
gu
guest solved puzzle No#l2xv5;
10'28''
gu
guest solved puzzle No#3emr7;
14'12''
an
anonymous solved puzzle No#3w6ey;
7'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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