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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6554

Latest score list for #k6554

re
recovery a second ago
4'2''
bu
business 5 minutes ago
5'14''
Em
Emma 9 minutes ago
9'4''
At
Attorney 22 minutes ago
9'8''
Is
Isabella an hour ago
3'34''
an
anonymous an hour ago
16'34''
gu
guest an hour ago
8'33''
an
anonymous 47 minutes ago
18'16''
wa
warranty 2 hours ago
18'26''
gu
guest 2 hours ago
15'57''

Latest score list for Kakuro

ma
make money solved puzzle No#pjyy0;
9'58''
Re
Rehab solved puzzle No#pjyy0;
8'37''
Am
Amelia solved puzzle No#87er5;
11'50''
su
sundays dog solved puzzle No#pjyy0;
16'3''
ch
chocolate solved puzzle No#gyxnv;
17'19''
an
anonymous solved puzzle No#pjx9v;
14'31''
pr
programs solved puzzle No#0zek2;
9'28''
bu
business solved puzzle No#52rj0;
12'34''
gu
guest solved puzzle No#e5mdg;
17'15''
Tr
Treatment solved puzzle No#e5mdg;
17'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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