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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kwje4

Latest score list for #kwje4

an
anonymous a second ago
9'21''
se
settlements 16 minutes ago
19'32''
Be
Benjamin 38 minutes ago
19'12''
an
anonymous 12 minutes ago
6'8''
El
Electricity an hour ago
13'12''
fi
finance an hour ago
17'7''
Am
Amelia 27 minutes ago
7'1''
pe
petrol an hour ago
16'22''
gu
guest an hour ago
14'44''
an
anonymous 51 minutes ago
13'22''

Latest score list for Kakuro

Li
Liam solved puzzle No#q4eyg;
9'53''
an
anonymous solved puzzle No#x9287;
4'15''
an
anonymous solved puzzle No#gnzz0;
14'20''
In
Internet solved puzzle No#9n1gk;
17'36''
re
relief solved puzzle No#gnzz0;
16'27''
an
anonymous solved puzzle No#vn914;
7'32''
re
relief solved puzzle No#9n0m0;
4'30''
No
Noah solved puzzle No#19myk;
18'34''
Am
Amelia solved puzzle No#2yj2z;
8'20''
pr
programs solved puzzle No#9n1gk;
16'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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