30
6
14
16
8
4
13
7
6
17
23
44
14
14
26
27
10
10
14
3
3
10
25
15
13
19
15
11
39
17
13
10
17
13
6
28
13
7
6
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zg21m

Latest score list for #zg21m

in
intergration a second ago
3'26''
El
Electricity 14 minutes ago
19'27''
an
anonymous 23 minutes ago
15'38''
Mi
Mia 23 minutes ago
14'4''
he
healthcare 19 minutes ago
7'53''
in
insurance an hour ago
13'47''
st
stock price an hour ago
13'6''
se
semrush 35 minutes ago
11'28''
an
anonymous 2 hours ago
16'44''
an
anonymous 2 hours ago
15'38''

Latest score list for Kakuro

ph
phone solved puzzle No#0yzvg;
3'45''
an
anonymous solved puzzle No#7j58j;
19'56''
ma
makeup solved puzzle No#16y0k;
10'16''
li
lightroom solved puzzle No#xg0wd;
6'31''
Wi
William solved puzzle No#g4r9v;
12'41''
de
degree solved puzzle No#6m725;
5'34''
mo
mortgage solved puzzle No#zvd8y;
8'22''
Cl
Classes solved puzzle No#mny6q;
3'45''
gu
guest solved puzzle No#g4r9v;
8'42''
in
intergration solved puzzle No#166yd;
6'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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