17
24
22
5
13
3
17
9
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15
8
5
12
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11
7
11
38
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41
22
12
8
5
14
14
4
7
8
12
7
13
19
5
26
11
3
6
5
1
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3
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5
6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m6w7w

Latest score list for #m6w7w

ch
chocolate a second ago
19'50''
gu
guest 17 minutes ago
19'32''
in
insurance 15 minutes ago
10'56''
gu
guest 18 minutes ago
6'0''
an
anonymous 26 minutes ago
17'32''
fa
farmstand 25 minutes ago
15'47''
ov
overtons 53 minutes ago
15'25''
gu
guest an hour ago
14'52''
Ol
Olivia 36 minutes ago
4'46''
an
anonymous 2 hours ago
12'43''

Latest score list for Kakuro

an
anonymous solved puzzle No#qn9dg;
13'32''
gu
guest solved puzzle No#nd1pw;
11'46''
gu
guest solved puzzle No#755w1;
6'1''
gu
guest solved puzzle No#0p608;
4'7''
se
semrush solved puzzle No#rpedg;
3'42''
ou
outsource solved puzzle No#rpedg;
13'39''
gu
guest solved puzzle No#0p168;
18'58''
an
anonymous solved puzzle No#zypgy;
3'59''
Do
Donate solved puzzle No#8k6pe;
10'11''
an
anonymous solved puzzle No#ndd5x;
7'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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