12
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21
9
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34
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37
28
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24
6
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8
16
23
15
10
27
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21
12
10
4
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9
11
23
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4
11
1
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8
9
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123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/nw5d9

Latest score list for #nw5d9

re
repair před sekundou
6'18''
an
anonymous 16 minutami před
9'48''
ch
chocolate 23 minutami před
5'56''
gu
guest 27 minutami před
17'29''
cr
credit 28 minutami před
17'56''
gu
guest 49 minutami před
15'1''
in
injury před hodinou
7'4''
mo
motivation 2 hodinami před
19'11''
te
technology 31 minutami před
8'49''
bl
blackboard před hodinou
8'27''

Latest score list for Kakuro

gu
guest solved puzzle No#7k4nm;
19'33''
sp
specialist solved puzzle No#89xg2;
5'20''
an
anonymous solved puzzle No#q4q7q;
12'11''
gu
guest solved puzzle No#89xg2;
19'32''
Li
Liam solved puzzle No#55xm0;
16'13''
fr
freelance solved puzzle No#5592d;
16'9''
re
recovery solved puzzle No#gnen2;
7'50''
gu
guest solved puzzle No#kwnr5;
13'7''
gu
guest solved puzzle No#gn16v;
13'58''
re
restoration solved puzzle No#2y6mz;
5'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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