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Kakuro(Evil) https://gridpuzzle.com/kakuro/ok7xm

Latest score list for #ok7xm

cr
credit a second ago
17'22''
fa
family 12 minutes ago
15'1''
Ev
Evelyn 8 minutes ago
19'30''
gu
guest 41 minutes ago
7'47''
do
doctors 52 minutes ago
6'31''
Ga
Gas 44 minutes ago
14'11''
Lo
Loans 54 minutes ago
10'47''
fr
freelance 36 minutes ago
16'53''
re
relief an hour ago
12'41''
re
restoration 39 minutes ago
12'52''

Latest score list for Kakuro

wo
workforce solved puzzle No#6we25;
4'24''
an
anonymous solved puzzle No#2kkmz;
18'34''
br
brother solved puzzle No#7n5g9;
7'7''
an
anonymous solved puzzle No#rwp21;
11'40''
se
settlements solved puzzle No#qzgvv;
17'43''
Ja
James solved puzzle No#rwp21;
19'34''
re
restoration solved puzzle No#exn2k;
9'46''
pe
petrol solved puzzle No#nwq5x;
19'59''
Li
Liam solved puzzle No#4gmye;
7'20''
la
lawyer solved puzzle No#dd6j0;
4'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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