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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6e50

Latest score list for #p6e50

an
anonymous há um segundo
13'6''
an
anonymous 16 minutos atrás
16'9''
gu
guest 31 minutos atrás
9'54''
la
lawyer 24 minutos atrás
8'27''
la
lawyer há uma hora
15'54''
gu
guest 25 minutos atrás
8'37''
ma
magento há uma hora
8'5''
Be
Benjamin há uma hora
3'29''
my
myloancare 2 horas atrás
10'4''
gu
guest 45 minutos atrás
13'21''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#7j4m4;
7'27''
gu
guest solved puzzle No#rmk5y;
14'54''
an
anonymous solved puzzle No#16x59;
11'48''
me
medical solved puzzle No#j849y;
18'1''
pr
programs solved puzzle No#ge020;
9'46''
Am
Amelia solved puzzle No#ge020;
12'43''
gu
guest solved puzzle No#ge9kv;
18'50''
mo
mortgage solved puzzle No#4wr6g;
8'58''
an
anonymous solved puzzle No#mjed2;
11'34''
Ol
Olivia solved puzzle No#7j9p4;
17'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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