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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4xgg

Latest score list for #q4xgg

gu
guest před sekundou
15'38''
se
sell cash 7 minutami před
16'14''
ch
chocolate 33 minutami před
15'52''
cr
credit 57 minutami před
10'24''
an
anonymous před hodinou
16'34''
pr
programs 30 minutami před
6'51''
an
anonymous před hodinou
8'12''
an
anonymous před hodinou
11'28''
be
beauty 2 hodinami před
13'52''
gu
guest před hodinou
12'5''

Latest score list for Kakuro

Be
Benjamin solved puzzle No#zy2pn;
8'22''
gu
guest solved puzzle No#568w0;
7'45''
an
anonymous solved puzzle No#p61g0;
13'12''
ma
magento solved puzzle No#8k1d5;
9'50''
gu
guest solved puzzle No#9q180;
4'30''
ma
masters solved puzzle No#4nkzg;
11'9''
gu
guest solved puzzle No#eqn87;
4'42''
in
injury solved puzzle No#2p75y;
17'57''
La
Lawsuit solved puzzle No#82znk;
18'59''
gu
guest solved puzzle No#vw76k;
16'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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