4
23
15
13
6
13
4
24
7
8
18
8
15
6
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42
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6
26
15
22
17
4
6
29
17
9
36
16
9
26
17
12
20
7
18
10
22
12
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12
17
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16
4
17
37
8
15
4
30
32
12
15
1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rw0dy

Latest score list for #rw0dy

ma
majority a second ago
4'16''
gu
guest 17 minutes ago
15'8''
ov
overtons 38 minutes ago
13'36''
an
anonymous 19 minutes ago
10'42''
gu
guest 57 minutes ago
9'38''
ou
outsource 23 minutes ago
7'5''
Ur
Urgent an hour ago
15'46''
te
technology an hour ago
12'26''
gu
guest an hour ago
9'29''
an
anonymous 49 minutes ago
11'54''

Latest score list for Kakuro

my
myloancare solved puzzle No#x927d;
10'48''
No
Noah solved puzzle No#yyn91;
6'7''
be
betting solved puzzle No#x9j28;
11'11''
an
anonymous solved puzzle No#9n1z0;
11'0''
da
damage solved puzzle No#55v8r;
7'9''
Co
Conference solved puzzle No#9n1z0;
8'50''
an
anonymous solved puzzle No#2y7p9;
9'30''
In
Investing solved puzzle No#x927d;
8'4''
gu
guest solved puzzle No#q45w2;
9'29''
se
semrush solved puzzle No#yy67n;
12'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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