4
23
15
13
6
13
4
24
7
8
18
8
15
6
16
42
25
6
26
15
22
17
4
6
29
17
9
36
16
9
26
17
12
20
7
18
10
22
12
19
12
17
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4
17
37
8
15
4
30
32
12
15
1
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4
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rw0dy

Latest score list for #rw0dy

gu
guest 剛剛
9'25''
te
teriyaki 3分鐘前
12'32''
Is
Isabella 32分鐘前
14'50''
do
doctors 16分鐘前
4'4''
gu
guest 37分鐘前
8'46''
me
medical 一小時前
6'4''
an
anonymous 38分鐘前
10'14''
bu
business 46分鐘前
8'32''
fi
finance 2小時前
5'6''
Am
Amelia 一小時前
12'2''

Latest score list for Kakuro

be
betting solved puzzle No#1y9rk;
11'57''
te
technology solved puzzle No#ppjq0;
10'43''
gu
guest solved puzzle No#mjydw;
9'41''
an
anonymous solved puzzle No#zgqpm;
9'39''
re
refinancing solved puzzle No#dm4qp;
7'19''
br
brother solved puzzle No#kn6q4;
18'15''
an
anonymous solved puzzle No#jnp51;
6'24''
pr
programs solved puzzle No#dmxmv;
3'37''
he
healthcare solved puzzle No#v8w04;
12'0''
gu
guest solved puzzle No#n5q5k;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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