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14
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vw44y

Latest score list for #vw44y

pr
programs a second ago
8'5''
gu
guest 5 minutes ago
10'57''
Ur
Urgent 27 minutes ago
15'40''
Lo
Logan 48 minutes ago
14'34''
an
anonymous 45 minutes ago
15'41''
El
Electricity 31 minutes ago
6'1''
an
anonymous 32 minutes ago
19'2''
an
anonymous an hour ago
12'32''
an
anonymous 2 hours ago
5'31''
gu
guest an hour ago
14'30''

Latest score list for Kakuro

Mi
Mia solved puzzle No#jnye9;
11'36''
an
anonymous solved puzzle No#591gr;
13'32''
sh
shopping solved puzzle No#59z6d;
16'59''
bu
business solved puzzle No#4g6r5;
14'54''
Li
Liam solved puzzle No#7n8r1;
10'59''
Am
Amelia solved puzzle No#2k4m5;
15'34''
yo
youtube solved puzzle No#n5n6r;
19'51''
gu
guest solved puzzle No#4gzzg;
8'27''
Am
Amelia solved puzzle No#jpdq4;
18'5''
Ch
Charlotte solved puzzle No#nwq49;
17'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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