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Kakuro(Evil) https://gridpuzzle.com/kakuro/w5910

Latest score list for #w5910

so
software a second ago
19'54''
an
anonymous 3 minutes ago
8'26''
ma
majority 12 minutes ago
15'4''
In
Internet 43 minutes ago
11'0''
gu
guest an hour ago
14'33''
In
Internet an hour ago
5'28''
Wo
Workers 31 minutes ago
14'9''
te
technology an hour ago
18'3''
Em
Emma 47 minutes ago
11'22''
Is
Isabella 2 hours ago
11'49''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#r4r9g;
5'58''
Co
Conference solved puzzle No#1518k;
14'5''
an
anonymous solved puzzle No#1518k;
3'40''
Ab
Abigail solved puzzle No#528g8;
6'52''
an
anonymous solved puzzle No#528g8;
9'37''
li
lightroom solved puzzle No#0z191;
15'45''
gu
guest solved puzzle No#1518k;
4'0''
ph
phone solved puzzle No#x0yy1;
16'42''
wa
warranty solved puzzle No#4j828;
6'20''
ma
majority solved puzzle No#e5xp7;
5'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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