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Kakuro(Evil) https://gridpuzzle.com/kakuro/r4581

Latest score list for #r4581

cr
credit a second ago
19'8''
an
anonymous 3 minutes ago
15'11''
se
sell cash 18 minutes ago
19'24''
fi
fishing 40 minutes ago
11'20''
me
medical 59 minutes ago
18'20''
ov
overtons 40 minutes ago
8'8''
Lo
Logan 23 minutes ago
18'23''
an
anonymous an hour ago
16'50''
an
anonymous an hour ago
4'30''
Re
Rehab 58 minutes ago
16'41''

Latest score list for Kakuro

an
anonymous solved puzzle No#k9705;
16'15''
Lo
Logan solved puzzle No#rw5rj;
13'46''
gu
guest solved puzzle No#exzd7;
14'55''
te
teriyaki solved puzzle No#7ngyk;
13'28''
da
damage solved puzzle No#y95np;
14'37''
Ja
James solved puzzle No#085mr;
13'31''
pr
programs solved puzzle No#jp524;
9'33''
ma
majority solved puzzle No#8vp7k;
9'58''
an
anonymous solved puzzle No#017w2;
8'26''
gu
guest solved puzzle No#gqp00;
4'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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