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Kakuro(Evil) https://gridpuzzle.com/kakuro/w5q7y

Latest score list for #w5q7y

Cl
Classes a second ago
7'1''
se
sell cash 7 minutes ago
12'45''
an
anonymous 35 minutes ago
4'32''
an
anonymous 14 minutes ago
19'56''
Av
Ava an hour ago
6'23''
Ha
Hail car an hour ago
17'39''
re
relief an hour ago
14'59''
Pa
Paintless an hour ago
5'31''
gu
guest an hour ago
13'14''
pr
premium 2 hours ago
11'19''

Latest score list for Kakuro

gu
guest solved puzzle No#mjj2q;
8'59''
Au
Automotive solved puzzle No#mj9pg;
15'39''
an
anonymous solved puzzle No#j8nd9;
14'59''
Mi
Mia solved puzzle No#rmp20;
11'0''
an
anonymous solved puzzle No#pwnwz;
11'12''
Ab
Abigail solved puzzle No#q82mv;
12'11''
Lo
Logan solved puzzle No#165e9;
10'36''
gu
guest solved puzzle No#zvd6r;
14'34''
gu
guest solved puzzle No#wez90;
19'30''
gu
guest solved puzzle No#j8nd9;
12'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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