27
38
15
41
7
12
43
16
12
14
16
5
15
14
37
26
13
17
16
6
14
11
16
11
6
9
6
16
30
12
19
11
22
30
13
30
26
15
18
8
8
17
17
3
6
5
16
38
15
13
16
24
33
14
24
1
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6
7
8
9
?
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wp1je

Latest score list for #wp1je

ma
magento a second ago
14'31''
sp
specialist 12 minutes ago
10'27''
re
relief 12 minutes ago
18'26''
gu
guest 10 minutes ago
12'3''
Re
Rehab 24 minutes ago
15'5''
be
betmgm an hour ago
19'20''
do
doctors an hour ago
7'29''
Au
Automotive 55 minutes ago
13'18''
Do
Donate an hour ago
10'9''
ch
chocolate an hour ago
17'14''

Latest score list for Kakuro

so
software solved puzzle No#8k64e;
7'26''
yo
youtube solved puzzle No#wwwke;
14'1''
gu
guest solved puzzle No#4djg8;
16'53''
an
anonymous solved puzzle No#26vr8;
7'31''
Cl
Classes solved puzzle No#g1wy0;
12'37''
Be
Benjamin solved puzzle No#4djg8;
12'48''
an
anonymous solved puzzle No#ywe51;
6'24''
Tr
Trading solved puzzle No#1p5nd;
18'30''
mo
motivation solved puzzle No#g1wy0;
10'15''
so
software solved puzzle No#8k64e;
18'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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