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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp0qp

Latest score list for #xp0qp

Co
Conference a second ago
11'52''
gu
guest 12 minutes ago
9'45''
an
anonymous 6 minutes ago
14'29''
pr
programs 32 minutes ago
6'26''
gu
guest an hour ago
12'55''
st
stock price an hour ago
16'5''
fr
freelance 55 minutes ago
17'50''
an
anonymous 30 minutes ago
19'48''
an
anonymous an hour ago
15'34''
mo
mortgage 2 hours ago
20'0''

Latest score list for Kakuro

In
Internet solved puzzle No#gnvr0;
13'48''
gu
guest solved puzzle No#4g5wg;
11'31''
an
anonymous solved puzzle No#m8d1g;
14'54''
mo
motivation solved puzzle No#gnvr0;
9'57''
st
stock price solved puzzle No#x9kvd;
19'4''
gu
guest solved puzzle No#m8d1g;
8'0''
So
Sophia solved puzzle No#2k9j8;
5'49''
in
intergration solved puzzle No#x9kvd;
12'11''
Ol
Oliver solved puzzle No#89qpe;
16'3''
re
realtor solved puzzle No#nw5zw;
16'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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