8
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11
25
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22
9
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44
33
38
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7
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26
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10
7
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34
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22
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11
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5
31
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7
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1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp578

Latest score list for #xp578

la
lawyer 剛剛
14'1''
gu
guest 6分鐘前
16'10''
an
anonymous 24分鐘前
10'16''
Wo
Workers 10分鐘前
8'7''
gu
guest 49分鐘前
16'48''
an
anonymous 21分鐘前
5'45''
ch
chocolate 一小時前
11'15''
re
realtor 32分鐘前
15'54''
La
Lawyer 一小時前
17'36''
ov
overtons 一小時前
15'26''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
16'40''
Cl
Claim solved puzzle No#y9e86;
15'41''
Wi
William solved puzzle No#nw5d9;
12'9''
de
degree solved puzzle No#ene0k;
16'4''
mo
mortgage solved puzzle No#zpq2r;
15'11''
sa
sandwich solved puzzle No#exjr4;
4'31''
an
anonymous solved puzzle No#2y82z;
17'5''
re
refinancing solved puzzle No#1gy5r;
7'59''
gu
guest solved puzzle No#6wmmn;
15'45''
gu
guest solved puzzle No#6wmmn;
8'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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